Night approach

Six arrivals. One runway.
Can you land them all?

Big planes leave bigger gaps. Choose who lands when, fit every arrival window, and keep the waiting time down.

0 / 24career stars

Approach 1 of 8

Select a flight, then a green-outlined minute. Its window is inclusive. To move a landed flight, select its ticket again. All rules are visible; there is no timer.

Choose a flight, then a minute.
0 / 4 landed
0 min waiting
Legal for selected flightLandedStriped = closure or wake
The rules, the score, and the small print

1. Choose an aircraft. Its ticket shows the earliest and latest minute it may land. No fuel is lost while you think.

2. Choose a landing minute. The gap from the previous landing depends on the size of both planes. A gap of 3 means landings at 02 and 05 are allowed. Every landing uses one slot. Closed minutes are unavailable, but wake time still passes.

3. Bring everyone home. Waiting equals landing minute minus earliest minute, summed across all flights. An exact search finds the best possible schedule for each approach.

Three stars for matching the best waiting total. Two for up to 3 extra minutes. One for any complete schedule. Using Find a slot marks this attempt assisted and caps it at one star. Undo and restart are free.

Minimum gap in game minutes
Plane aheadNext: smallNext: mediumNext: heavy
Small111
Medium222
Heavy433

Keyboard: 1 to 7 select flights; Up and Down choose a minute; Enter or Space places the selected flight; Delete removes it; U undoes; R restarts. Tab also reaches every control. Touch: tap a ticket, then a minute. Tap a landed ticket and another minute to move it. Return takes the selected flight off the runway.

Progress: best stars save in this browser when storage is available. Every approach is open from the start.