Storm Bag: draw from 21 tokens, reach camp 12 first
Push your luck against a rival who counts the bag. Three storms in one push and you slide. The bag is never reshuffled until it is empty, so you can count too.
You
0
Rival
0
Rules
Each turn, draw tokens one at a time. Sun = +1 step pending, Burst = +2, Gust = nothing. Storm: the third storm of a turn ends it, you lose what you had pending and slide back one camp. Bank any time to move up by your pending steps. A Rope cancels one drawn storm (you have two for the whole game). The bag holds 8 Sun, 3 Burst, 4 Gust and 6 Storm and only refills when empty. Reach camp 12 first.
The odds line shows what the next draw really holds. After a storm-heavy streak the bag is safer, and the rival knows it.